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Hidden map yellow comet
Hidden map yellow comet








hidden map yellow comet

More important (in my book at least) is that this is your first mission with airports! You've played with them before, so you know what they can do, but this map is the first time your air force is more than a disposable counter to an enemy air force. It doesn't really matter, though - Kanbei's Error!? is a race for properties, and your superior bases just mean there won't be any stalemates. This might as well be another one-sided mission, considering how useless Kanbei's base is.

hidden map yellow comet

A mid tank, or a small tank on a city, can stalemate that tank almost forever as long as you don't kill the obstruc-tank on your turn, your indirects have all the time they need to whittle down Kanbei's gridlocked army. Thus, if you create a one-tile opening on this map, Kanbei will always fill it with a tank if there's any left, and he won't retreat the tank until it hits 1-2 HP. Mighty Kanbei! becomes much easier once you figure out the "tank trick": the AI always moves faster units before slower ones.

Hidden map yellow comet how to#

It's a very different type of fight than you're used to, but Kanbei Arrives! taught you how to fight on the defensive - now you get to use what you learned. And you've got enough income to throw a tank to the wolves every turn and still build a new artillery every two days or so. You've got two perfect chokepoints and superior indirects as long as you can keep some kind of meatshield on the bridges, you'll be fine. There's no way you'll be able to match him before he reaches you.īut you don't have to match him you just have to delay him. His army is something like three times the size of yours, and your income is barely enough to build a mid tank every other turn. The first time you see this set-up, it looks impossible. But while Grit was mostly happy to sit back and let you come to him, giving you plenty of time to build up an army, Kanbei doesn't give a fuck and will throw everything he's got at you, right away.

hidden map yellow comet

Like Gunfighter!, this is a "one-sided deployment mission," where you have bases and your opponent doesn't. It exists to teach you that you need to look at both the big picture (How do I fight this guy?!) and the little picture (How can I hold this chokepoint?). Once you get over the shock of Kanbei's CO bonuses and work out a good strategy, Kanbei Arrives! isn't that hard. Kill them, then fall back to the mountain chokepoints the terrain and your indirects will cancel out much of his advantage, and good tactics can go from there. In this first mission, Kanbei has engaged you at a natural defensive wall and left his rockets sitting out in the open. However, as the pre-fight chatter indicates, Campaign has given him a new weakness - he's kind of stupid. Now, Kanbei's normal weakness is irrelevant in a predeployed map like this. Happily, the game is willing to work with you on this. His defensive bonus severely complicates the tactical situation, but his offensive bonus will destroy you if you give him an opening. ( Blizzard Battle! is a good example of this - you can either outfight him at both river crossings, or you can plan ahead, rush to grab one, and then concentrate your forces on the other.) Against Kanbei, you need both. When fighting Olaf or Grit, you could usually win with either long-term strategy or short-term tactics. Every other CO is working at a severe disadvantage. And that balance lasts only until Kanbei brings out the indirects. If you're a new player, this battle feels like the highest degree of bullshit - even Max's tanks fight Kanbei's merely on even terms, as 150% times 80% equals 120%. This chapter isn't too bad if you know what you're doing, but it's a wakeup call.Įmperor Kanbei is all about. The COs you'll be facing are dangerous and have no real weakness as Campaign adversaries, and the maps themselves give you only potential advantages - you have to be smart enough to seize them. The Yellow Comet missions aren't so nice. The COs aren't too bad to face, either: Olaf's powers are nothing special, and while Grit's indirects are a big threat, his poor direct units give him a huge weakness Almost every mission was either a match between armies of roughly the same size ( It's War!, Sniper!, Blizzard Battle!), or a gimmick fight where you could outproduce, outmaneuver, or outlast a larger force ( Gunfighter!, Olaf's Navy!, Max's Folly!?). Well, better one mission late than never.įor the most part, the Blue Moon missions were fair fights. Part 31: Yellow Comet Campaign in Review (by Alien Arcana)










Hidden map yellow comet